events & publications
Here are all the conferences and events I’ve spoken at, and links to the articles and videos (where available).
2022
September: EGX, Accessibility in Games (Panel) (London, UK)
April: Game Accessibility Conference, ‘Accessibility in UR: From Advocacy to Action’ (Panel) (Digital)
2021
July: Wired, ‘Ratchet & Clank: Rift Apart Ups the Ante on Accessibility’ (Interview)
July: Girls Make Games, ‘Accessibility & Inclusive Design’ (Digital)
March: Game Accessibility Conference, ‘The Usability of Accessibility’ (Digital)
2020
October: UXPA, 'The Challenges of Testing Video Games' (London, UK)
2019
November: TechShare Pro, 'How to do an Accessibility Review' (London, UK)
March: University of York, Human Centered Interactive Design - Guest Lecturer (York, UK)
February: Interactive Futures, 'Developing Accessibility in the Games Industry' (Panel) (Leamington Spa, UK)
February: Interactive Futures, 'The Importance of Accessibility in Games' (Panel) (Leamington Spa, UK)
2018
November: TechShare Pro, 'Accessibility at PlayStation' (London, UK)
November: Parliamentary Panel, 'APPG for Young Disabled People on Gaming' (London, UK)
October: Meet & Build, 'Making Better Games: Accessibility at PlayStation' (la Charlio, Belgium)
April: BBC See Hear, ‘Deaf Gamers’ (Interview)
February: BBC The Gaming Show, ‘Gaming For All’ (Interview)
2017
July: Develop, ‘Accessibility - Where to Next?’ (Panel) (Brighton, UK)
January: UXPA, 'Making Games More Accessible' (London, UK)
2015
September: GamesUR, 'Approaching Game Accessibility at Sony' (London, UK)