events & publications

Here are all the conferences and events I’ve spoken at, and links to the articles and videos (where available).


2022

September: EGX, Accessibility in Games (Panel) (London, UK)

April: Game Accessibility Conference, ‘Accessibility in UR: From Advocacy to Action’ (Panel) (Digital)

2021

July: Wired, ‘Ratchet & Clank: Rift Apart Ups the Ante on Accessibility’ (Interview)

July: Girls Make Games, ‘Accessibility & Inclusive Design’ (Digital)

March: Game Accessibility Conference, ‘The Usability of Accessibility’ (Digital)


2020

October: UXPA, 'The Challenges of Testing Video Games' (London, UK)


2019

November: TechShare Pro, 'How to do an Accessibility Review' (London, UK)

March: University of York, Human Centered Interactive Design - Guest Lecturer (York, UK)

February: Interactive Futures, 'Developing Accessibility in the Games Industry' (Panel) (Leamington Spa, UK)

February: Interactive Futures, 'The Importance of Accessibility in Games' (Panel) (Leamington Spa, UK)

2018

November: TechShare Pro, 'Accessibility at PlayStation' (London, UK)

November: Parliamentary Panel, 'APPG for Young Disabled People on Gaming' (London, UK)

October: Meet & Build, 'Making Better Games: Accessibility at PlayStation' (la Charlio, Belgium)

October: Game Accessibility Conference, 'For All The Players: Accessibility at PlayStation (A Retrospective)' (Paris, France)

April: BBC See Hear, ‘Deaf Gamers’ (Interview)

February: BBC The Gaming Show, ‘Gaming For All’ (Interview)


2017

July: Develop, ‘Accessibility - Where to Next?’ (Panel) (Brighton, UK)

January: UXPA, 'Making Games More Accessible' (London, UK)

2015

September: GamesUR, 'Approaching Game Accessibility at Sony' (London, UK)