In this talk, Mark will provide an overview about what accessibility is, what the common barriers are that disabled gamers encounter, and examples of how to better design games with disability in mind.
Read MoreFollowing on from the background on the guidelines, Mark Friend will share how the user research team at SCEE have been working with them to start bringing more accessibility features in, further accessibility research he has conducted, and ways he has succeeded in getting developers to engage with the topic. Finally, he will talk about plans for the future, and taking accessibility further in PlayStation titles.
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